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You can either type a directory path, or use the Browse button to interactively select a directory. The selected directory will be the default directory for the Open, Save As, and Export dialogs. You can specify the default directory for Hammer to save its map data files. The value entered here links to the $gamedir variable in the Expert Compile mode.
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The value entered here links to the $exedir variable in the Expert Compile mode. This should be set to the folder that the Half-Life executable is in (i.e. If unchanged, it will be set to the first solid entity found in the game data file. This allows you to specify which solid style entity is the default when you first start up Hammer. If unchanged, it will be set to the first point entity found in the game data file. This allows you to specify which point style entity is the default when you first start up Hammer. You can either type in a material to use, or click the Browse button to display the Texture Browser. Lightmap scale is measured in units per luxel.ĭefines what material is used for the cordon volume when using the Cordon tool. Sets the defaults lightmap scale for when creating a new brush.
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25 is the Source Engine default scale for 1 pixel = 1 unit = 1 inch. Sets the defaults scale when applying textures. You can choose the current profile's format for saved maps here. You can specify here what texture format will be used with the current game profile.
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Incorrectly changing or deleting entries from the FGD can make Hammer act odd. Warning: Be careful when editing FGD files if you are unfamiliar with their structure and content. See the FGD for more information on the contents of FGD files. Click Remove to remove the selected FGD from the list. Click the Edit button to launch the default Windows text editor and open the selected FGD data file for editing. Click Add to add an FGD data file to the current configuration.
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You have the options of adding, removing, or editing the game file. You can specify here which FGD data file Hammer will use for entity support for this game profile. Click Close to close the dialog and return to the Game Configurations tab. Click Copy to make a duplicate of the selected game configuration. Click Remove to delete the selected game configuration. Click Add to create a new, blank game configuration. The Edit Game Configurations dialog will appear. The information in the Game Configurations tab reflects the currently selected configuration profile.Ĭlick the Edit button to modify the list of game profiles. This is a list of the preset game configuration profiles (Half-Life, Counter-Strike, Day of Defeat, etc.), or custom profiles you've created, for which you can edit the properties.
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